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IBM Systems Journal
Image-based 3D acquisition of archaeological heritage and applications
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Building Virtual and Augmented Reality museum exhibitions
Proceedings of the ninth international conference on 3D Web technology
Proceedings of the 12th annual ACM international conference on Multimedia
MMM '05 Proceedings of the 11th International Multimedia Modelling Conference
The virtual site museum: a multi-purpose, authoritative, and functional virtual heritage resource
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
The digital michelangelo project
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Evaluating the social context of ICT applications in museum exhibitions
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Communication of digital cultural heritage in public spaces by the example of Roman cologne
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Supporting interoperability and presence awareness in collaborative mixed reality environments
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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This paper presents the Virtual Museum of Sculpture (VMS) of Pietrasanta, a permanent Virtual Reality installation enabling users to interactively explore a museographical diffused virtual space. The virtual environment hosts several digital 3D models of sculptures realized by important Italian artists of the XX century, connected for historical and cultural reasons with the town of Pietrasanta, a renowned place near the marble quarries of Alpi Apuane. The VMS is currently being enriched of new content, aimed at promoting local art and culture, with the perspective of developing guidelines for an integrated methodology sharing museological and ICT know-hows, targeted to the design of specific virtual applications and to the qualitative evaluation of their social impact as a novel important means of communication and learning.