The museum of pure form: touching real statues in an immersive virtual museum

  • Authors:
  • C. Loscos;F. Tecchia;A. Frisoli;M. Carrozzino;H. Ritter Widenfeld;D. Swapp;M. Bergamasco

  • Affiliations:
  • VECG lab, Computer Science Department, University College London;PERCRO, Scuola Sant'Anna, Pisa;PERCRO, Scuola Sant'Anna, Pisa;PERCRO, Scuola Sant'Anna, Pisa;VECG lab, Computer Science Department, University College London;VECG lab, Computer Science Department, University College London;PERCRO, Scuola Sant'Anna, Pisa

  • Venue:
  • VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
  • Year:
  • 2004

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Abstract

In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise this the statues are first digitised with a scanner so that they can be placed in a virtual museum. The virtual museum is then displayed on a 3D stereo screen. The visitor uses a purpose-built two-contact-point haptic device, mounted on an exoskeleton, to explore the shape of a piece of art which the visitor would otherwise be forbidden to touch in a conventional museum. We have tested such an installation in a CAVE-like system. The results show that the users are in favour of using a haptic device in this context.