Haptic techniques for media control
Proceedings of the 14th annual ACM symposium on User interface software and technology
Rotary Haptic Knob for Vehicular Instrument Controls
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Novel, minimalist haptic gesture interaction for mobile devices
Proceedings of the third Nordic conference on Human-computer interaction
The Design and Implementation of Ubiquitous Haptic Device
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Foundations of Transparency in Tactile Information Design
IEEE Transactions on Haptics
Extending the friction cone algorithm for arbitrary polygon based haptic objects
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
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This paper introduces a dial-based haptic interface for a brickout game. Conventionally brickout games are played through a mouse or a keyboard. However, these input devices cannot provide sufficient intuitive interface to move the game paddle or provide multi-modal feedback for the user. We developed a haptic game device that gives the user haptic feedback during the game as well as visual and sound feedback. The user can move the position of the paddle by spinning the dial knob and feels various multimodal effects according to the game context. Basic haptic effects include detent, vibration, friction and barrier. We can generate any combinations of these effects by adjusting the amount, frequency, and direction of torque along the rotational path. The result of a user-study showed that the proposed haptic dial interface made a simple brickout game more fun and more interesting. Additionally, the users were able to focus on the game more easily than when they played using a mouse.