PreSense: interaction techniques for finger sensing input devices
Proceedings of the 16th annual ACM symposium on User interface software and technology
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
SideSight: multi-"touch" interaction around small devices
Proceedings of the 21st annual ACM symposium on User interface software and technology
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Gesture Watch: A Wireless Contact-free Gesture based Wrist Interface
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RemoteTouch: touch-screen-like interaction in the tv viewing environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of walking, feedback and control method on pressure-based interaction
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Unifone: designing for auxiliary finger input in one-handed mobile interactions
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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The Power-up Button is a physical button that combines pressure and proximity sensing to enable gestural interaction with one thumb. Combined with a gesture recognizer that takes the hand's anatomy into account, the Power-up Button can recognize six different mid-air gestures performed on the side of a mobile device. This gives it, for instance, enough expressive power to provide full one-handed control of interface widgets displayed on screen. This technology can complement touch input, and can be particularly useful when interacting eyes-free. It also opens up a larger design space for widget organization on screen: the button enables a more compact layout of interface components than what touch input alone would allow. This can be useful when, e.g., filling the numerous fields of a long Web form, or for very small devices.