A multilevel input system with force-sensitive elements
International Journal of Human-Computer Studies
Overcoming the Lack of Screen Space on Mobile Computers
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gait phase effects in mobile interaction
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Making an impression: force-controlled pen input for handheld devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Zliding: fluid zooming and sliding for high precision parameter manipulation
Proceedings of the 18th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting the mouse with pressure sensitive input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PressureFish: a method to improve control of discrete pressure-based input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PressureText: pressure input for mobile phone text entry
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Head tilting for interaction in mobile contexts
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Pressure-based text entry for mobile devices
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
PressureMove: Pressure Input with Mouse Movement
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Characteristics of pressure-based input for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pressure-based menu selection for mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
3D-press: haptic illusion of compliance when pressing on a rigid surface
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Investigating one-handed multi-digit pressure input for mobile devices
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Kinetic device: designing interactions with a deformable mobile interface
CHI '12 Extended Abstracts on Human Factors in Computing Systems
An exploration of inadvertent variations in mobile pressure input
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
PocketMenu: non-visual menus for touch screen devices
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
MemReflex: adaptive flashcards for mobile microlearning
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Designing for individuals: usable touch-screen interaction through shared user models
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Feeling it: the roles of stiffness, deformation range and feedback in the control of deformable ui
Proceedings of the 14th ACM international conference on Multimodal interaction
Can you handle it?: bimanual techniques for browsing media collections on touchscreen tablets
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Side pressure for bidirectional navigation on small devices
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Controlling widgets with one power-up button
Proceedings of the 26th annual ACM symposium on User interface software and technology
A paradigm shift for mobile interaction: a decade later
CASCON '13 Proceedings of the 2013 Conference of the Center for Advanced Studies on Collaborative Research
Hi-index | 0.00 |
This paper presents a study looking into the effects of walking and the use of visual and audio feedback on the application of pressure for linear targeting. Positional and Rate-based control methods are compared in order to determine which allows for more stable and accurate selections, both while sitting and mobile. Results suggest that Rate-based control is superior for both mobile (walking) and static (sitting) linear targeting, and that mobility significantly increases errors, selection time and subjective workload. The use of only audio feedback significantly increased errors and task time for Positional control and static Rate-based control, but not mobile Rate-based control. Despite this, the results still suggest that audio control of pressure interaction while walking is highly accurate and usable.