Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ComTouch: design of a vibrotactile communication device
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Gait phase effects in mobile interaction
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Graspables: grasp-recognition as a user interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PressureText: pressure input for mobile phone text entry
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Hand grip pattern recognition for mobile user interfaces
IAAI'06 Proceedings of the 18th conference on Innovative applications of artificial intelligence - Volume 2
Characteristics of pressure-based input for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TapBack: towards richer mobile interfaces in impoverished contexts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Forcetap: extending the input vocabulary of mobile touch screens by adding tap gestures
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
The effects of walking speed on target acquisition on a touchscreen interface
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
The effects of walking, feedback and control method on pressure-based interaction
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Pressages: augmenting phone calls with non-verbal messages
Proceedings of the 25th annual ACM symposium on User interface software and technology
Towards utilising one-handed multi-digit pressure input
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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This paper reports the results of an exploratory study into inadvertent grip pressure changes on mobile devices with a focus on the differences between static lab-based and mobile walking environments. The aim of this research is to inform the design of more robust pressure input techniques that can accommodate dynamic mobile usage. The results of the experiment show that there are significant differences in grip pressure in static and walking conditions with high levels of pressure variation in both. By combining the pressure data with accelerometer data, we show that grip pressure is closely related to user movement.