Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting the mouse with pressure sensitive input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating one handed thumb tapping on mobile touchscreen devices
GI '08 Proceedings of graphics interface 2008
Control centric approach in designing scrolling and zooming user interfaces
International Journal of Human-Computer Studies
The performance of hand postures in front- and back-of-device interaction for mobile computing
International Journal of Human-Computer Studies
The aligned rank transform for nonparametric factorial analyses using only anova procedures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of walking, feedback and control method on pressure-based interaction
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Towards utilising one-handed multi-digit pressure input
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Side pressure for bidirectional navigation on small devices
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
A paradigm shift for mobile interaction: a decade later
CASCON '13 Proceedings of the 2013 Conference of the Center for Advanced Studies on Collaborative Research
Hi-index | 0.00 |
This paper presents initial results from the design and evaluation of one-handed squeezing of a mobile phone: the application of force by each individual digit, and combinations of digits, of one hand as a means of interacting with a mobile device. As part of the evaluation we also consider how to alter the size of the interaction space to best suit the number of digits being used. By identifying which digits can accurately apply force both individually and in combination with others, we can then design one-handed, multi-channel input for mobile interaction. The results suggest that not all digits are equally accurate, and that some are more accurate when used in combination with others. Further, increasing the size of the underlying interaction space to suit the number of digits used improves user performance.