The perceptual structure of multidimensional input device selection
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The structure of object transportation and orientation in human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User performance in relation to 3D input device design
ACM SIGGRAPH Computer Graphics
Measuring the allocation of control in a 6 degree-of-freedom docking experiment
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Pop through mouse button interactions
Proceedings of the 14th annual ACM symposium on User interface software and technology
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Glimpse: a novel input model for multi-level devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Making an impression: force-controlled pen input for handheld devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Zliding: fluid zooming and sliding for high precision parameter manipulation
Proceedings of the 18th annual ACM symposium on User interface software and technology
A two-ball mouse affords three degrees of freedom
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Modeling steering within above-the-surface interaction layers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting the mouse with pressure sensitive input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PressureFish: a method to improve control of discrete pressure-based input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pressure-based menu selection for mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
The effects of walking and control method on pressure-based interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The effects of walking, feedback and control method on pressure-based interaction
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Side pressure for bidirectional navigation on small devices
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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We present PressureMove a pressure based interaction technique that enables simultaneous control of pressure input and mouse movement. Simultaneous control of pressure and mouse movement can support tasks that require control of multiple parameters, like rotation and translation of an object, or pan-and-zoom. We implemented four variations of PressureMove techniques for a 2D position and orientation matching task where pressure manipulations mapped to object orientation and mouse movement to object translation. The Naive technique mapped raw pressure-sensor values to the object rotation; the Rate-based technique mapped discrete pressure values to speed of rotation and Hierarchical and Hybrid techniques that use a two-step approach to control orientation using pressure. In user study that compared the four techniques with the default mouse-only technique we found that Rate-based PressureMove was the fastest technique with the least number of crossings and as preferred as the default mouse in terms of user-preference. We discuss the implications of our user study and present several design guidelines.