Tangible music interfaces using passive magnetic tags
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
SideSight: multi-"touch" interaction around small devices
Proceedings of the 21st annual ACM symposium on User interface software and technology
Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TUIC: enabling tangible interaction on capacitive multi-touch displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile ActDresses: programming mobile devices by accessorizing
CHI '12 Extended Abstracts on Human Factors in Computing Systems
MagPen: magnetically driven pen interactions on and around conventional smartphones
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
MagGetz: customizable passive tangible controllers on and around conventional mobile devices
Proceedings of the 26th annual ACM symposium on User interface software and technology
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Tangible interaction allows the control of digital information through physical artifacts - virtual data is tied to real-world objects. Sensing and display technologies that enable this kind of functionality are typically complex. This represents a barrier to entry for researchers and also restricts where these interaction techniques can be deployed. Addressing these limitations, recent work has explored how the touch screens on mobile devices can be used as sensing and display platforms for tangible interfaces. This paper extends this work by exploring how magnets can be employed to achieve similar ends. To achieve this, it describes the design and construction of eight magnetic appcessories. These are cheap, robust physical interfaces that leverage magnets (and the magnetic sensing built into mobile devices) to support reliable and expressive tangible interactions with digital content.