Building virtual structures with physical blocks
Proceedings of the 12th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pin&Play: Networking Objects through Pins
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Computers in Entertainment (CIE) - First anniversary issue
SLAP widgets: bridging the gap between virtual and physical controls on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lumino: tangible blocks for tabletop computers based on glass fiber bundles
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TUIC: enabling tangible interaction on capacitive multi-touch displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CapWidgets: tangile widgets versus multi-touch controls on mobile devices
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Clip-on gadgets: expanding multi-touch interaction area with unpowered tactile controls
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the 2012 Joint International Conference on Human-Centered Computer Environments
Using tangible drawing tools on a capacitive multi-touch display
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Designing tangible magnetic appcessories
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TangibleRings: nestable circular tangibles
CHI '13 Extended Abstracts on Human Factors in Computing Systems
FlashTouch: data communication through touchscreens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MagGetz: customizable passive tangible controllers on and around conventional mobile devices
Proceedings of the 26th annual ACM symposium on User interface software and technology
Augmenting the input space of portable displays using add-on hall-sensor grid
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
PUCs: detecting transparent, passive untouched capacitive widgets on unmodified multi-touch displays
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
PUCs demo: detecting transparent, passive untouched capacitive widgets
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
PUCs: detecting transparent, passive untouched capacitive widgets on unmodified multi-touch displays
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
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Recent research proposes augmenting capacitive touch pads with tangible objects, enabling a new generation of mobile applications enhanced with tangible objects, such as game pieces and tangible controllers. In this paper, we extend the concept to capacitive tangibles consisting of multiple parts, such as stackable gaming pieces and tangible widgets with moving parts. We achieve this using a system of wires and connectors inside each block that causes the capacitance of the bottom-most block to reflect the entire assembly. We demonstrate three types of tangibles, called CapStones, Zebra Dials and Zebra Sliders that work with current consumer hardware and investigate what designs may become possible as touchscreen hardware evolves.