IEEE MultiMedia
Image Compositing Based on Virtual Cameras
IEEE MultiMedia
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
AR Storyboard: An Augmented Reality Based Interactive Storyboard Authoring Tool
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Tech-note: Iterative design and test of a multimodal experience
3DUI '09 Proceedings of the 2009 IEEE Symposium on 3D User Interfaces
reacTIVision and TUIO: a tangible tabletop toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Lumino: tangible blocks for tabletop computers based on glass fiber bundles
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Engineering patterns for multi-touch interfaces
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Madgets: actuating widgets on interactive tabletops
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Enabling tangible interaction on capacitive touch panels
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Tangible authoring of 3D virtual scenes in dynamic augmented reality environment
Computers in Industry
TouchPlanVS-A tangible multitouch planning system for virtual TV studio productions
3DUI '11 Proceedings of the 2011 IEEE Symposium on 3D User Interfaces
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper presents a mobile approach of integrating tangible user feedback in today's virtual TV studio productions. We describe a tangible multitouch planning system, enabling a single user to prepare and customize scene flow and settings. Users can view and interact with virtual objects by using a tangible user interface on a capacitive multitouch surface. In a 2D setting created TV scenes are simultaneously rendered as separate view using a production/target renderer in 3D. Thereby the user experiences a closer reproduction of a final production and set assets can be reused. Subsequently, a user can arrange scenes on a timeline while maintaining different versions/sequences. The system consists of a tablet and a workstation, which does all application processing and rendering. The tablet is just an interface connected via wireless LAN.