An open software architecture for virtual reality interaction
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
OpenSound Control: state of the art 2003
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Multi-touch sensing through frustrated total internal reflection
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Groupware support in the windowing system
AUIC '07 Proceedings of the eight Australasian conference on User interface - Volume 64
Squidy: a zoomable design environment for natural user interfaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A multi-touch enabled steering wheel: exploring the design space
CHI '10 Extended Abstracts on Human Factors in Computing Systems
LightTracker: An Open-Source Multitouch Toolkit
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Tangible anchoring: grasping news and public opinion
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Gestural interaction on the steering wheel: reducing the visual demand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring how tangible tools enable collaboration in a multi-touch tabletop game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Evaluating physical/virtual occlusion management techniques for horizontal displays
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
The Maze EV: a two player installation game
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
The Maze EV: a two player installation game
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Multi-touch wall display system using multiple laser range scanners
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the 2012 Joint International Conference on Human-Centered Computer Environments
ToyVision: a toolkit for prototyping tabletop tangible games
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Trackable interactive multimodal manipulatives: towards a tangible user environment for the blind
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part II
6to6Mappr: an educational tool for fast and easy mapping of input devices to musical parameters
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
Extended multitouch: recovering touch posture and differentiating users using a depth camera
Proceedings of the 25th annual ACM symposium on User interface software and technology
ITS in the classroom: perspectives on using a multi-touch classroom
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Exploring tangible collaborative distance learning environments for the blind and visually impaired
CHI '13 Extended Abstracts on Human Factors in Computing Systems
EMIL: a rapid prototyping authoring environment for the design of interactive surface applications
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
Reactive Behaviors of Mobile Robots in a Museum Exhibit
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
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This article presents the recent updates and an evaluation of reacTIVision, a computer vision toolkit for fiducial marker tracking and multi-touch interaction. It also discusses the current and future development of the TUIO protocol and framework, which has been primarily designed as an abstraction layer for the description and transmission of pointers and tangible object states in the context of interactive tabletop surfaces. The initial protocol definition proved to be rather robust due to the simple and straightforward implementation approach, which also supported its widespread adoption within the open source community. This article also discusses the current limitations of this simplistic approach and provides an outlook towards a next generation protocol definition, which will address the need for additional descriptors and the protocol's general extensibility.