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Communications of the ACM - Special issue on computer augmented environments: back to the real world
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Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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We evaluate unguided and guided visual search performance for a set of techniques that mitigate occlusion between physical and virtual objects on a tabletop display. The techniques are derived from a general model of hybrid physical/virtual occlusion, and take increasingly drastic measures to make the user aware of, identify, and access hidden objects--but with increasingly spaceconsuming and disruptive impact on the display. Performance is different depending on the visual display, suggesting a tradeoff between management strength and visual space deformation.