Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Advene: active reading through hypervideo
Proceedings of the sixteenth ACM conference on Hypertext and hypermedia
Considering Reach in Tangible and Table Top Design
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Interactive environment-aware display bubbles
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Occlusion-aware menu design for digital tabletops
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Physical and digital media usage patterns on interactive tabletop surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Evaluating physical/virtual occlusion management techniques for horizontal displays
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
The eLabBench: an interactive tabletop system for the biology laboratory
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Hand occlusion on a multi-touch tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The eLabBench in the wild: supporting exploration in a molecular biology lab
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Occlusion-aware interaction techniques for tabletop systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
SnapRail: a tabletop user interface widget for addressing occlusion by physical objects
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Messy tabletops: clearing up the occlusion problem
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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We investigate how users managed physical and digital objects during the longitudinal field deployment of a tabletop in a biology laboratory. Based on the analysis of 15 hours of video logs, we detail the objects used, their presence, use and organization, in this particular setting. We propose to consider occlusion as a situation which should be prevented rather than reacted to, particularly to avoid distracting changes or animations. This implies (1) pre-positioning digital content in locations where it is not likely to be occluded and (2) acknowledging that some physical objects are deliberately put in occluding positions. Since users want to interact with them conveniently, occlusion management action should not necessarily be triggered immediately.