Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Interactive environment-aware display bubbles
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CRISTAL: a collaborative home media and device controller based on a multi-touch display
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical and digital media usage patterns on interactive tabletop surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Evaluating physical/virtual occlusion management techniques for horizontal displays
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
The eLabBench: an interactive tabletop system for the biology laboratory
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Messy tabletops: clearing up the occlusion problem
CHI '13 Extended Abstracts on Human Factors in Computing Systems
PeriTop: extending back-projected tabletops with top-projected peripheral displays
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
A case study of object and occlusion management on the eLabBench, a mixed physical/digital tabletop
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
ObjecTop: occlusion awareness of physical objects on interactive tabletops
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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The screen of a tabletop computer is often occluded by physical objects such as coffee cups. This makes it difficult to see the virtual elements under the physical objects (visibility) and manipulate them (manipulability). Here we present a user interface widget, called "SnapRail," to address these problems, especially occlusion of a manipulable collection of virtual discrete elements such as icons. SnapRail detects a physical object on the surface and the virtual elements under the object. It then snaps the virtual elements to a rail widget that appears around the object. The user can then manipulate the virtual elements along the rail widget. We conducted a preliminary user study to evaluate the potential of this interface and collect initial feedback. The SnapRail interface received positive feedback from participants of the user study.