CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Graphics (TOG)
An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Separable image warping with spatial lookup tables
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Range Image Acquisition with a Single Binary-Encoded Light Pattern
IEEE Transactions on Pattern Analysis and Machine Intelligence
Issues in combining marking and direct manipulation techniques
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The design and implementation of pie menus
Dr. Dobb's Journal
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
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Communications of the ACM - Special issue on computer augmented environments: back to the real world
A review and taxonomy of distortion-oriented presentation techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
A focus+context technique based on hyperbolic geometry for visualizing large hierarchies
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Transcending the individual human mind—creating shared understanding through collaborative design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for geometric warps and deformations
ACM Transactions on Graphics (TOG)
IEEE Internet Computing
Navigation methods for an augmented reality system
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Using a steerable projector and a camera to transform surfaces into interactive displays
CHI '01 Extended Abstracts on Human Factors in Computing Systems
The Generalized Detail-In-Context Problem
INFOVIS '98 Proceedings of the 1998 IEEE Symposium on Information Visualization
Ubiquitous display for dynamically changing environment
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Visualizing trees with a hyperbolic projection in one dimension
Journal of Computing Sciences in Colleges
Techniques for non-linear magnification transformations
INFOVIS '96 Proceedings of the 1996 IEEE Symposium on Information Visualization (INFOVIS '96)
Scalable self-calibrating display technology for seamless large-scale displays
Scalable self-calibrating display technology for seamless large-scale displays
Building a scalable high-resolution display wall
Building a scalable high-resolution display wall
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WinCuts: manipulating arbitrary window regions for more effective use of screen space
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Predictive Text Entry in Immersive Environments
VR '04 Proceedings of the IEEE Virtual Reality 2004
SHARK2: a large vocabulary shorthand writing system for pen-based computers
Proceedings of the 17th annual ACM symposium on User interface software and technology
StorySpace: Technology Supporting Reflection, Expression, and Discourse in Classroom Narrative
IEEE Computer Graphics and Applications
Projected Augmentation - Augmented Reality using Rotatable Video Projectors
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Lumisight Table: An Interactive View-Dependent Tabletop Display
IEEE Computer Graphics and Applications
Escritoire: A Personal Projected Display
IEEE MultiMedia
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
DTLens: multi-user tabletop spatial data exploration
Proceedings of the 18th annual ACM symposium on User interface software and technology
Structured Light Based Depth Edge Detection for Object Shape Recovery
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
User interface façades: towards fully adaptable user interfaces
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Visualization techniques for circular tabletop interfaces
Proceedings of the Working Conference on Advanced Visual Interfaces
Bezier lights: establishing virtual boundaries in indoor environments
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Augmenting interactive tables with mice & keyboards
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Pictionaire: supporting collaborative design work by integrating physical and digital artifacts
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the international conference on Multimedia
Magic desk: bringing multi-touch surfaces into desktop work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating physical/virtual occlusion management techniques for horizontal displays
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Point & click mediated interactions for large home entertainment displays
Multimedia Tools and Applications
Interactive Self-Organizing Windows
Computer Graphics Forum
A pattern language for interactive tabletops in collaborative workspaces
Proceedings of the 15th European Conference on Pattern Languages of Programs
SnapRail: a tabletop user interface widget for addressing occlusion by physical objects
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
There's a world outside your TV: exploring interactions beyond the physical TV screen
Proceedings of the 11th european conference on Interactive TV and video
Messy tabletops: clearing up the occlusion problem
CHI '13 Extended Abstracts on Human Factors in Computing Systems
A case study of object and occlusion management on the eLabBench, a mixed physical/digital tabletop
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
ObjecTop: occlusion awareness of physical objects on interactive tabletops
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Journal of Ambient Intelligence and Smart Environments
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We present a novel display metaphor which extends traditional tabletop projections in collaborative environments by introducing freeform, environment-aware display representations and a matching set of interaction schemes. For that purpose, we map personalized widgets or ordinary computer applications that have been designed for a conventional, rectangular layout into space-efficient bubbles whose warping is performed with a potential-based physics approach. With a set of interaction operators based on laser pointer tracking, these freeform displays can be transformed and elastically deformed using focus and context visualization techniques. We also provide operations for intuitive instantiation of bubbles, cloning, cut & pasting, deletion and grouping in an interactive way, and we allow for user-drawn annotations and text entry using a projected keyboard. Additionally, an optional environment-aware adaptivity of the displays is achieved by imperceptible, realtime scanning of the projection geometry. Subsequently, collision-responses of the bubbles with non-optimal surface parts are computed in a rigid body simulation. The extraction of the projection surface properties runs concurrently with the main application of the system. Our approach is entirely based on off the-shelf, low-cost hardware including DLP-projectors and FireWire cameras.