Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
Physical and digital media usage patterns on interactive tabletop surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Evaluating physical/virtual occlusion management techniques for horizontal displays
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
At home with surface computing?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The eLabBench in the wild: supporting exploration in a molecular biology lab
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Occlusion-aware interaction techniques for tabletop systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
SnapRail: a tabletop user interface widget for addressing occlusion by physical objects
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Tables in the wild: lessons learned from a large-scale multi-tabletop deployment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Messy tabletops: clearing up the occlusion problem
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Integrating digital tabletops into homes or desktop environments will give rise to a set of problems emerging from placing everyday objects on interactive tabletops. Chief among them is the arbitrary placement of physical objects that considerably limits the digital working space on the surface of tabletops. In this paper we contribute PeriTop, an interactive back-projected tabletop system which exploit the surface of physical objects and tabletop rims as additional interactive displays to represent and interact with digital objects. This is realized by augmenting the tabletop system with an inexpensive pico projector-depth camera pair. We support the PeriTop approach by depicting several salient use case scenarios aiding users in performing activities on hybrid physical-digital tabletop settings.