Applying reach in direct manipulation user interfaces
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INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
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CHI '12 Extended Abstracts on Human Factors in Computing Systems
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KES-AMSTA'12 Proceedings of the 6th KES international conference on Agent and Multi-Agent Systems: technologies and applications
Selective stylization for visually uniform tangible AR
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
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Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
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Reach heavily impacts all aspects of designing for tangible and tabletop user interfaces. It dictates the input space available to each user and heavily shapes how that space is used. Despite its impact to date tangible, table top, and user interface design have all largely overlooked reach as a design constraint. As a result advancing the state of the art for tangible and table top designs requires rethinking existing designs to consider the repercussions of reach, and starting to formally consider reach as part of our designs process. Designing in consideration of reach will allow for more usable tables, applications supporting diverse environments, and user interfaces which are optimally scaled to their current set of users.