The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Considering Reach in Tangible and Table Top Design
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Applying reach in direct manipulation user interfaces
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Applying reach in direct manipulation user interfaces
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
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The area on a horizontal working plane usable for direct manipulation or direct touch user interfaces is constrained within the space reachable by the users. This paper shows that existing models of reach in the literature are suitable for use in user interface design. While existing data was gathered for stationary individuals this paper examines the impact of freedom of motion on the maximum reported comfortable reach envelope (i.e. the surface of maximum reach). A user study was conducted to gauge the impact at several table heights of user motion on available working space. Throughout, the paper discuses several ways in which these reach models can be immediately applied to user interface design.