i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Considering Reach in Tangible and Table Top Design
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactivity and non-interactivity on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The focus of digital tabletop research centers on the interactive display area. However, these displays are often integrated into physical non-interactive structures, which have received little attention previously. In this paper, we investigate the characteristics of this non-interactive area, or 'rim' around the interactive display. We aim to increase the awareness and understanding of possible characteristics of non-interactive rims in order to guide designers to enhance user interaction and collaboration on the tabletop as a whole. Our findings were drawn from rim configurations in existing experimental settings, commercially available systems, and observations from a preliminary exploratory study that captures the usage of the rim by small groups collaborating in an office environment. We also envision possible opportunities that may arise for future tabletop systems.