Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Stylized Augmented Reality for Improved Immersion
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
A loose and sketchy approach in a mediated reality environment
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Artistic reality: fast brush stroke stylization for augmented reality
Proceedings of the ACM symposium on Virtual reality software and technology
The SQUASH 1000 Tangible User Interface System
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmented Foam: A Tangible Augmented Reality for Product Design
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
The SQUASH 1000 Tangible User Interface System
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Considering Reach in Tangible and Table Top Design
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Shared design space: sketching ideas using digital pens and a large augmented tabletop setup
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Measuring the discernability of virtual objects in conventional and stylized augmented reality
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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In tangible user interfaces, physical props are used for direct interaction with a computer system. Tangible interaction applications often use augmented reality display techniques in order to overlay virtual graphical objects over the interaction area. This typically leads to the problem that the virtual augmentations have a distinct, simple computer-generated look, which makes them easily distinguishable from the real environment and physical props. Here, we present a new style of tangible interaction, which seamlessly combines real objects and graphical models. In the tangible user interaction zone of our system, physical objects and virtual models are displayed in the same technical illustration style. Regions outside of the interaction zone, and also the user's hands, are shown unaltered in order to maintain an unmodified visual feedback in these areas. Our example application is a tangible urban planning environment, in which the placement of both real and virtual building models affects the flow of wind and the casting of shadows. We describe the real-time rendering pipeline which generates the selectively stylized output images in the tangible interaction system and discuss the functionality of the urban planning application.