Paint by numbers: abstract image representations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-photorealistic computer graphics: modeling, rendering, and animation
Photorealistic rendering for augmented reality using environment illumination
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Stylized Augmented Reality for Improved Immersion
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
More sketchy, more AR, more fun!
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
The evaluation of stylized facial expressions
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Evaluation of real-world and computer-generated stylized facial expressions
ACM Transactions on Applied Perception (TAP)
Context-controlled flow visualization in augmented reality
GI '08 Proceedings of graphics interface 2008
Watercolor inspired non-photorealistic rendering for augmented reality
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Selective stylization for visually uniform tangible AR
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Measuring the discernability of virtual objects in conventional and stylized augmented reality
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Hi-index | 0.00 |
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard real-time rendering methods for displaying graphical objects. Although such conventional computer graphics algorithms are fast, they often fail to produce sufficiently realistic renderings. Therefore, virtual models can easily be distinguished from the real environment. We have recently proposed a novel approach for generating augmented reality images [4]. Our method is based on the idea of applying stylization techniques for adapting the visual realism of both the camera image and the virtual graphical objects. Since both the camera image and the virtual objects are stylized in a corresponding way, they appear very similar. Here, we present a new method for the stylization of augmented reality images. This approach generates a painterly brush stroke rendering. The resulting stylized augmented reality video frames look similar to paintings created in the pointillism style. We describe the implementation of the camera image filter and the non-photorealistic rendererfor virtual objects. These components have been newly designed or adapted for this purpose. They are fast enough for generating augmented reality images in near real-time (more than 14 frames per second).