A loose and sketchy approach in a mediated reality environment

  • Authors:
  • Michael Haller;Florian Landerl;Mark Billinghurst

  • Affiliations:
  • Upper Austria University of Applied Sciences;Upper Austria University of Applied Sciences;University of Canterbury

  • Venue:
  • GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
  • Year:
  • 2005

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Abstract

In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.