Real-time painterly rendering for MR applications

  • Authors:
  • Michael Haller;Daniel Sperl

  • Affiliations:
  • Upper Austria University of Applied Sciences, Austria;Upper Austria University of Applied Sciences, Austria

  • Venue:
  • Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
  • Year:
  • 2004

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Abstract

In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which are organized as 3d particles to achieve frame-to-frame coherence. Reference pictures are used to compute the properties of each stroke.The presented technique is based on B. J. Meier's "Painterly Rendering for Animation". We modified the algorithm of Meier for real-time AR/MR environments by extensively using modern 3d hardware. Vertex and pixel shaders allow both the rendering of thousands of brush strokes per frame and the correct application of their properties. Direct rendering to textures allows rapid generation of reference pictures and assures great flexibility, since arbitrary rendering systems can be combined (e. g. painterly rendering of toon shaded objects, etc.).