Paint by numbers: abstract image representations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Interactive pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Painterly rendering for video and interaction
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Interactive artistic rendering
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Hardware accelerated real time charcoal rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Artistic Vision: painterly rendering using computer vision techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
The Computer-Visualistik-Raum: veritable and inexpensive presentation of a virtual reconstruction
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Stylized Highlights for Cartoon Rendering and Animation
IEEE Computer Graphics and Applications
Nonphotorealistic Rendering of Medical Volume Data
IEEE Computer Graphics and Applications
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Photorealism or/and non-photorealism in augmented reality
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
A loose and sketchy approach in a mediated reality environment
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A stylized cartoon hair renderer
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Interactive painterly stylization of images, videos and 3D animations
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Texture guided realtime painterly rendering of geometric models
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
Dynamic point distribution for stroke-based rendering
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Measuring the discernability of virtual objects in conventional and stylized augmented reality
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which are organized as 3d particles to achieve frame-to-frame coherence. Reference pictures are used to compute the properties of each stroke.The presented technique is based on B. J. Meier's "Painterly Rendering for Animation". We modified the algorithm of Meier for real-time AR/MR environments by extensively using modern 3d hardware. Vertex and pixel shaders allow both the rendering of thousands of brush strokes per frame and the correct application of their properties. Direct rendering to textures allows rapid generation of reference pictures and assures great flexibility, since arbitrary rendering systems can be combined (e. g. painterly rendering of toon shaded objects, etc.).