Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Hierarchical Poisson disk sampling distributions
Proceedings of the conference on Graphics interface '92
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Deep canvas in Disney's Tarzan
ACM SIGGRAPH 99 Conference abstracts and applications
Painterly rendering for video and interaction
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast primitive distribution for illustration
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
View-dependent particles for interactive non-photorealistic rendering
GRIN'01 No description on Graphics interface 2001
Tutorial: A Survey of Stroke-Based Rendering
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Image and video based painterly animation
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Real-time painterly rendering for MR applications
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Recursive Wang tiles for real-time blue noise
ACM SIGGRAPH 2006 Papers
Stratified point sampling of 3D models
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Dynamic label placement for improved interactive exploration
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
Dynamic solid textures for real-time coherent stylization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Interactive painterly stylization of images, videos and 3D animations
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Example-based stippling using a scale-dependent grayscale process
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Parallel Poisson disk sampling with spectrum analysis on surfaces
ACM SIGGRAPH Asia 2010 papers
Extended papers from NPAR 2010: Scale-dependent and example-based grayscale stippling
Computers and Graphics
Structure-preserving stippling by priority-based error diffusion
Proceedings of Graphics Interface 2011
Customizing painterly rendering styles using stroke processes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
ACIVS'11 Proceedings of the 13th international conference on Advanced concepts for intelligent vision systems
A dynamic noise primitive for coherent stylization
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Fast adaptive blue noise on polygonal surfaces
Graphical Models
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We present a new point distribution algorithm that is well adapted to stroke-based rendering systems. Its main characteristic is to deal efficiently with three conflicting constraints: the distribution of points should retain a good repartition in 2D; their motion should tightly follow the target motion in the underlying scene; and as few points as possible should be added or deleted from frame to frame. We show that previous methods fail to meet at least one of these constraints in the general case, as opposed to our approach that is independent of scene complexity and motion. As a result, our algorithm is able to take 3D scenes as well as videos as input and create non-uniform distributions with good temporal coherence and density properties. To illustrate it, we show applications in four different styles: stippling, pointillism, hatching and painterly.