Animating images with drawings
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Processing images and video for an impressionist effect
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Art-based rendering of fur, grass, and trees
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Painterly rendering for video and interaction
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Non-photorealistic virtual environments
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Photomosaics
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
Keyframe-based tracking for rotoscoping and animation
ACM SIGGRAPH 2004 Papers
A spectral approach to NPR packing
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Interactive mosaic generation for video navigation
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Generation of self-referential animated photomosaics
Proceedings of the 15th international conference on Multimedia
Evolution of Animated Photomosaics
Proceedings of the 2007 EvoWorkshops 2007 on EvoCoMnet, EvoFIN, EvoIASP,EvoINTERACTION, EvoMUSART, EvoSTOC and EvoTransLog: Applications of Evolutionary Computing
Animated Classic Mosaics from Video
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Mosaic animations from video inputs
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Artistic tessellations by growing curves
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Animation for ancient tile mosaics
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Generation of coherent mosaic animations: enhancement and evaluation of temporal coherence
Computer Animation and Virtual Worlds
Stipple placement using distance in a weighted graph
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Dynamic point distribution for stroke-based rendering
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Mosaic rendering using colored paper
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Hi-index | 0.00 |
Animated mosaics are a traditional form of stop-motion animation created by arranging and rearranging small objects or tiles from frame to frame. While this animation style is uniquely compelling, the traditional process of manually placing and then moving tiles in each frame is time-consuming and labourious. Recent work has proposed algorithms for static mosaics, but generating temporally coherent mosaic animations has remained open. In addition, previous techniques for temporal coherence allow non-photorealistic primitives to layer, blend, deform, or scale, techniques that are unsuitable for mosaic animations. This paper presents a new approach to temporal coherence and applies this to build a method for creating mosaic animations. Specifically, we characterize temporal coherence as the coordinated movement of groups of primitives. We describe a system for achieving this coordinated movement to create temporally coherent geometric packings of 2D shapes over time. We also show how to create static mosaics comprised of different tile shapes using area-based centroidal Voronoi diagrams.