SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Consequences of stratified sampling in graphics
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
IR evaluation methods for retrieving highly relevant documents
SIGIR '00 Proceedings of the 23rd annual international ACM SIGIR conference on Research and development in information retrieval
Interactive geometry remeshing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A rapid hierarchical rendering technique for translucent materials
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
3D Shape Histograms for Similarity Search and Classification in Spatial Databases
SSD '99 Proceedings of the 6th International Symposium on Advances in Spatial Databases
3D Model Retrieval with Spherical Harmonics and Moments
Proceedings of the 23rd DAGM-Symposium on Pattern Recognition
Rotation invariant spherical harmonic representation of 3D shape descriptors
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Matching 3D Models with Shape Distributions
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
A Survey of Content Based 3D Shape Retrieval Methods
SMI '04 Proceedings of the Shape Modeling International 2004
SMI '04 Proceedings of the Shape Modeling International 2004
Dynamic 2D patterns for shading 3D scenes
ACM SIGGRAPH 2007 papers
A survey of content based 3D shape retrieval methods
Multimedia Tools and Applications
Robust principal axes determination for point-based shapes using least median of squares
Computer-Aided Design
Curvature-aware adaptive re-sampling for point-sampled geometry
Computer-Aided Design
Spectral-Driven Isometry-Invariant Matching of 3D Shapes
International Journal of Computer Vision
Parallel Poisson disk sampling with spectrum analysis on surfaces
ACM SIGGRAPH Asia 2010 papers
Automated face identification using volume-based facial models
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Isometry-invariant matching of point set surfaces
EG 3DOR'08 Proceedings of the 1st Eurographics conference on 3D Object Retrieval
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Dynamic point distribution for stroke-based rendering
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Line segment sampling with blue-noise properties
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Simulated bidirectional texture functions with silhouette details
Proceedings of Graphics Interface 2013
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Point sampling is an important intermediate step for a variety of computer graphics applications, and specialized sampling strategies have been developed to satisfy the requirements of each problem. In this article, we present a technique to generate a stratified sampling of 3D models that is applicable across many domains. The algorithm voxelizes the model and selects one sample per voxel, restricted to the original model's surface. Parameters allow control of the uniformity of the sample placement and the minimum distance between samples. We demonstrate the effectiveness of this technique in selecting stroke locations for painterly rendering models and for producing sampled geometry used as input to shape descriptors.