Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
IEEE Transactions on Visualization and Computer Graphics
Geometric and Photometric Registration for Real-Time Augmented Reality
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Photorealism or/and non-photorealism in augmented reality
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
A loose and sketchy approach in a mediated reality environment
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
User evaluation of god-like interaction techniques
AUIC '08 Proceedings of the ninth conference on Australasian user interface - Volume 76
Photometric inconsistency on a mixed-reality face
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Generating perceptually-correct shadows for mixed reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmented reality micromachines
SIGGRAPH Asia 2011 Emerging Technologies
A realistic augmented reality racing game using a depth-sensing camera
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Analytic review of usability evaluation in ISMAR
Interacting with Computers
Improving relative depth judgments in augmented reality with auxiliary augmentations
ACM Transactions on Applied Perception (TAP)
Visualization of off-surface 3D viewpoint locations in spatial augmented reality
Proceedings of the 1st symposium on Spatial user interaction
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In this paper, we describe the effects of shadowrepresentation of virtual objects in Augmented Reality.Optical consistency is important in order to createrealistic augmented reality environments. We focus onproviding accurate shadows and made two assumptionsabout the effects of shadow representation of virtualobjects. First, that the shadow of virtual objects providesa stronger connection between the real world and virtualobjects and so increases virtual object presence. Second,that the shadow of virtual objects provides depth cuesand so makes three-dimensional perceptions easier forthe users of the interface. We report on two experimentsthat show that these assumptions are correct. We alsofind that users report that a characteristic shadow shapeprovides more virtual object presence in spite of incorrectvirtual light direction.