Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Novel interaction techniques for overlapping windows
Proceedings of the 14th annual ACM symposium on User interface software and technology
Extending Distortion Viewing from 2D to 3D
IEEE Computer Graphics and Applications
Parallel coordinates: a tool for visualizing multi-dimensional geometry
VIS '90 Proceedings of the 1st conference on Visualization '90
Fluid interaction techniques for the control and annotation of digital video
Proceedings of the 16th annual ACM symposium on User interface software and technology
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating expanding annotations with a 3D explosion probe
Proceedings of the working conference on Advanced visual interfaces
Motion to support rapid interactive queries on node--link diagrams
ACM Transactions on Applied Perception (TAP)
Interacting with hidden content using content-aware free-space transparency
Proceedings of the 17th annual ACM symposium on User interface software and technology
Proceedings of the 17th annual ACM symposium on User interface software and technology
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The Large-Display User Experience
IEEE Computer Graphics and Applications
The design and evaluation of selection techniques for 3D volumetric displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Bubble clusters: an interface for manipulating spatial aggregation of graphical objects
Proceedings of the 20th annual ACM symposium on User interface software and technology
Extending 2D object arrangement with pressure-sensitive layering cues
Proceedings of the 21st annual ACM symposium on User interface software and technology
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Handle Flags: efficient and flexible selections for inking applications
Proceedings of Graphics Interface 2009
QuickSelect: history-based selection expansion
Proceedings of Graphics Interface 2009
A new weaving technique for handling overlapping regions
Proceedings of the International Conference on Advanced Visual Interfaces
Proxy-based selection for occluded and dynamic objects
SG'11 Proceedings of the 11th international conference on Smart graphics
Evaluating physical/virtual occlusion management techniques for horizontal displays
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Dwell-and-spring: undo for direct manipulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Occlusion-aware interaction techniques for tabletop systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Direct manipulation video navigation in 3D
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and evaluation of 3D selection techniques based on progressive refinement
International Journal of Human-Computer Studies
ObjecTop: occlusion awareness of physical objects on interactive tabletops
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Motion and context sensing techniques for pen computing
Proceedings of Graphics Interface 2013
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Accessing and manipulating occluded content in layered 2D drawings can be difficult. This paper characterizes a design space of techniques that facilitate access to occluded content. In addition, we introduce two new tools, Tumbler and Splatter, which represent unexplored areas of the design space. Finally, we present results of a study that contrasts these two tools against the traditional scene index used in most drawing applications. Results show that Splatter is comparable to and can be better than the scene index. Our findings allow us to understand the inherent design tradeoffs, and to identify areas for further improvement.