CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stretching the rubber sheet: a metaphor for viewing large layouts on small screens
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 9th annual ACM symposium on User interface software and technology
Coherent zooming of illustrations with 3D-graphics and text
Proceedings of the conference on Graphics interface '97
Excentric labeling: dynamic neighborhood labeling for data visualization
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
An illustration technique using hardware-based intersections and skeletons
Proceedings of the 1999 conference on Graphics interface '99
A framework for unifying presentation space
Proceedings of the 14th annual ACM symposium on User interface software and technology
View management for virtual and augmented reality
Proceedings of the 14th annual ACM symposium on User interface software and technology
Annotating and sketching on 3D web models
Proceedings of the 7th international conference on Intelligent user interfaces
Illustrative shadows: integrating 3D and 2D information displays
Proceedings of the 8th international conference on Intelligent user interfaces
Extending Distortion Viewing from 2D to 3D
IEEE Computer Graphics and Applications
Interactive Space Deformation with Hardware-Assisted Rendering
IEEE Computer Graphics and Applications
Non-invasive interactive visualization of dynamic architectural environments
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Using Deformations for Browsing Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
SG'03 Proceedings of the 3rd international conference on Smart graphics
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tumble! Splat! helping users access and manipulate occluded content in 2D drawings
Proceedings of the working conference on Advanced visual interfaces
Evaluating the effectiveness of occlusion reduction techniques for 3D virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Employing virtual humans for education and training in X3D/VRML worlds
Computers & Education
Automated generation of interactive 3D exploded view diagrams
ACM SIGGRAPH 2008 papers
2LIP: filling the gap between the current and the three-dimensional web
Proceedings of the 14th International Conference on 3D Web Technology
Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Extended papers from NPAR 2010: Multi-perspective compact explosion diagrams
Computers and Graphics
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Interactive data annotation in virtual environments
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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Understanding complex 3D virtual models can be difficult, especially when the model has interior components not initially visible and ancillary text. We describe new techniques for the interactive exploration of 3D models. Specifically, in addition to traditional viewing operations, we present new text extrusion techniques combined with techniques that create an interactive explosion diagram. In our approach, scrollable text annotations that are associated with the various parts of the model can be revealed dynamically, either in part or in full, by moving the mouse cursor within annotation trigger areas. Strong visual connections between model parts and the associated text are included in order to aid comprehension. Furthermore, the model parts can be separated, creating interactive explosion diagrams. Using a 3D probe, occluding objects can be interactively moved apart and then returned to their initial locations. Displayed annotations are kept readable despite model manipulations. Hence, our techniques provide textual context within the spatial context of the 3D model.