SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
An introduction to ray tracing
An introduction to ray tracing
A physically based approach to 2–D shape blending
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Scheduled Fourier volume morphing
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Shape transformation for polyhedral objects
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Digital Image Warping
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
VIS '94 Proceedings of the conference on Visualization '94
Fast volumetric deformation on general purpose hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Human Factors in Visualization Research
IEEE Transactions on Visualization and Computer Graphics
Combining 2D and 3D views for orientation and relative position tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating expanding annotations with a 3D explosion probe
Proceedings of the working conference on Advanced visual interfaces
Interactive Volume Manipulation with Selective Rendering for Improved Visualization
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Mental Registration of 2D and 3D Visualizations (An Empirical Study)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Using Deformations for Browsing Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visualization Task Performance with 2D, 3D, and Combination Displays
IEEE Transactions on Visualization and Computer Graphics
Sweepers: swept deformation defined by gesture
Graphical Models - Special issue on SMI 2004
Space deformations and their application to shape modeling
ACM SIGGRAPH 2006 Courses
Feature Aligned Volume Manipulation for Illustration and Visualization
IEEE Transactions on Visualization and Computer Graphics
Occlusion-Free Animation of Driving Routes for Car Navigation Systems
IEEE Transactions on Visualization and Computer Graphics
Panorama maps with non-linear ray tracing
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Non-linear perspective widgets for creating multiple-view images
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
Technical Section: Constrained illustrative volume deformation
Computers and Graphics
Automatic blending of multiple perspective views for aesthetic composition
SG'10 Proceedings of the 10th international conference on Smart graphics
JellyLens: content-aware adaptive lenses
Proceedings of the 25th annual ACM symposium on User interface software and technology
Integrating dynamic deformations into interactive volume visualization
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Volume deformation via scattered data interpolation
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
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We introduce a new approach for the deformation of surface and raster models in two and three dimensions. Rather then deforming the model, we deform the rendering agents employed to render it. We introduce the deflectors: a new set of operators for modeling both continuous and discontinuous deformations. When the scene is rendered by ray tracings, the deflectors bend sight rays traveling through space in a view-independent fashion. Images generated by these curved rays give the impression of a deformed space. Unlike previous methods, our approach deforms only those parts of the model that contribute to the final image. When deforming volumes we avoid resampling the volume during the deformation process. In addition, our approach can deform any object type that can be rendered by a ray casting algorithm, providing a unified solution to deformation of both surface and volume primitives. We describe and analyze a ray casting software implementation and present a hardware assisted slicing-based renderer that exploits texture mapping hardware to provide real-time volume deformation.