Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Observer dependent deformations in illustration
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
On the effects of viewing cues in comprehending distortions
Proceedings of the second Nordic conference on Human-computer interaction
Extending Distortion Viewing from 2D to 3D
IEEE Computer Graphics and Applications
Interactive Space Deformation with Hardware-Assisted Rendering
IEEE Computer Graphics and Applications
Artistic Multiprojection Rendering
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
A Magnification Lens for Interactive Volume Visualization
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Ryan: rendering your animation nonlinearly projected
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
IEEE Computer Graphics and Applications
Nonlinear Perspective Projections and Magic Lenses: 3D View Deformation
IEEE Computer Graphics and Applications
Using Deformations for Browsing Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
3D screen-space widgets for non-linear projection
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Photographing long scenes with multi-viewpoint panoramas
ACM SIGGRAPH 2006 Papers
An Efficient Error-Bounded General Camera Model
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Single camera flexible projection
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Video Mosaics for Virtual Environments
IEEE Computer Graphics and Applications
A rendering framework for multiscale views of 3D models
Proceedings of the 2011 SIGGRAPH Asia Conference
Interactive panoramic map-like views for 3D mountain navigation
Computers & Geosciences
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Viewing data sampled on complicated geometry, such as a helix or a torus, is hard because a single camera view can only encompass a part of the object. Either multiple views or non-linear projection can be used to expose more of the object in a single view, however, specifying such views is challenging because of the large number of parameters involved. We show that a small set of versatile widgets can be used to quickly and simply specify a wide variety of such views. These widgets are built on top of a general framework that in turn encapsulates a variety of complicated camera placement issues into a more natural set of parameters, making the specification of new widgets, or combining multiple widgets, simpler. This framework is entirely view-based and leaves intact the underlying geometry of the dataset, making it applicable to a wide range of data types.