Feature-based volume metamorphosis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Deformable volume rendering by 3D texture mapping and octree encoding
Proceedings of the 7th conference on Visualization '96
Deformations incorporating rigid structures
Computer Vision and Image Understanding
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast volumetric deformation on general purpose hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Image Warping with Scattered Data Interpolation
IEEE Computer Graphics and Applications
Interactive Space Deformation with Hardware-Assisted Rendering
IEEE Computer Graphics and Applications
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Using Deformations for Browsing Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image deformation using moving least squares
ACM SIGGRAPH 2006 Papers
Feature Aligned Volume Manipulation for Illustration and Visualization
IEEE Transactions on Visualization and Computer Graphics
Direct volume manipulation for visualizing intraoperative liver resection process
Computer Methods and Programs in Biomedicine
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With the advent of contemporary GPUs, it has been possible to perform volume deformation at interactive rates. In particular, it has been shown that deformation can be important for the purposes of illustration. In such cases, rather than being the result of a physically-based simulation, volume deformation is often goal-oriented and user-guided. For this purpose, it is important to provide the user with tools for directly specifying a deformation interactively and refine it based on constraints or user intention. In many cases, deformation is obtained based on a reference object or image. In this paper, we present a method for deforming volumetric objects based on user guided scattered data interpolation. A GPU-based implementation enables real-time manipulation of 2D images and volumes. We show how this approach can have applications in scientific illustration, volume exploration and visualization, generation of animations and special effects, among others.