Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Free-form deformations with lattices of arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Deformable volume rendering by 3D texture mapping and octree encoding
Proceedings of the 7th conference on Visualization '96
Two-phase perspective ray casting for interactive volume navigation
VIS '97 Proceedings of the 8th conference on Visualization '97
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Vizard II, a PCI-card for real-time volume rendering
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Hardware-accelerated free-form deformation
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Illumination for computer generated pictures
Communications of the ACM
Deformable Models in Medical Image Analysis
Deformable Models in Medical Image Analysis
Interactive Space Deformation with Hardware-Assisted Rendering
IEEE Computer Graphics and Applications
Non-rigid Registration with Use of Hardware-Based 3D Bézier Functions
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Interactive Volume Manipulation with Selective Rendering for Improved Visualization
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Using Deformations for Browsing Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Feature Aligned Volume Manipulation for Illustration and Visualization
IEEE Transactions on Visualization and Computer Graphics
Physics-based interactive volume manipulation for sharing surgical process
IEEE Transactions on Information Technology in Biomedicine - Special section on new and emerging technologies in bioinformatics and bioengineering
Technical Section: Constrained illustrative volume deformation
Computers and Graphics
A survey of medical image registration on graphics hardware
Computer Methods and Programs in Biomedicine
Visualization and simulation techniques for surgical simulators using actual patient's data
Artificial Intelligence in Medicine
GPU accelerated normalized mutual information and B-spline transformation
EG VCBM'08 Proceedings of the First Eurographics conference on Visual Computing for Biomedicine
Integrating dynamic deformations into interactive volume visualization
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Volume deformation via scattered data interpolation
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
GPU-accelerated 3D mipmap for real-time visualization of ultrasound volume data
Computers in Biology and Medicine
Direct volume manipulation for visualizing intraoperative liver resection process
Computer Methods and Programs in Biomedicine
Hi-index | 0.00 |
High performance deformation of volumetric objects is a common problem in computer graphics that has not yet been handled sufficiently. As a supplement to 3D texture based volume rendering, a novel approach is presented, which adaptively subdivides the volume into piecewise linear patches. An appropriate mathematical model based on tri-linear interpolation and its approximations is proposed. New optimizations are introduced in this paper which are especially tailored to an efficient implementation using general purpose rasterization hardware, including new technologies, such as vertex programs and pixel shaders. Additionally, a high performance model for local illumination calculation is introduced, which meets the aesthetic requirements of visual arts and entertainment. The results demonstrate the significant performance benefit and allow for time-critical applications, such as computer assisted surgery.