Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A “pile” metaphor for supporting casual organization of information
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Translucent patches—dissolving windows
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
A perceptually-supported sketch editor
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Finding and using implicit structure in human-organized spatial layouts of information
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Implicit structure for pen-based systems within a freeform interaction paradigm
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making computers easier for older adults to use: area cursors and sticky icons
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
Flatland: new dimensions in office whiteboards
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Adaptive recognition of implicit structures in human-organized layouts
VL '95 Proceedings of the 11th International IEEE Symposium on Visual Languages
Perceptually-supported image editing of text and graphics
Proceedings of the 16th annual ACM symposium on User interface software and technology
Spatial Tools for Managing Personal Information Collections
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 4 - Volume 04
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tumble! Splat! helping users access and manipulate occluded content in 2D drawings
Proceedings of the working conference on Advanced visual interfaces
Proceedings of Graphics Interface 2009
Perceptual interpretation of ink annotations on line charts
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Code bubbles: a working set-based interface for code understanding and maintenance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction techniques for hybrid piles of documents on interactive tabletops
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Physical and digital media usage patterns on interactive tabletop surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Visualizing gene co-expression as google maps
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part III
Helping users sort faster with adaptive machine learning recommendations
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Toward mixed-media design studios
interactions
Proceedings of the International Working Conference on Advanced Visual Interfaces
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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Spatial layout is frequently used for managing loosely organized information, such as desktop icons and digital ink. To help users organize this type of information efficiently, we propose an interface for manipulating spatial aggregations of objects. The aggregated objects are automatically recognized as a group, and the group structure is visualized as a two-dimensional bubble surface that surrounds the objects. Users can drag, copy, or delete a group by operating on the bubble. Furthermore, to help pick out individual objects in a dense aggregation, the system spreads the objects to avoid overlapping when requested. This paper describes the design of this interface and its implementation. We tested our technique in icon grouping and ink relocation tasks and observed improvements in user performance.