GI '07 Proceedings of Graphics Interface 2007
You can touch, but you can't look: interacting with in-vehicle systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MUE '08 Proceedings of the 2008 International Conference on Multimedia and Ubiquitous Engineering
Providing dynamically changeable physical buttons on a visual display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Empirical evaluation for finger input properties in multi-touch interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Writing to your car: handwritten text input while driving
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Design space for driver-based automotive user interfaces
Proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
reacTIVision and TUIO: a tangible tabletop toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Gestural interaction on the steering wheel: reducing the visual demand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the back of the steering wheel: text input with hands on the wheel and eyes on the road
Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
The wheels are turning: content rotation on steering wheel displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using tap sequences to authenticate drivers
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Hi-index | 0.00 |
Cars offer an increasing number of infotainment systems as well as comfort functions that can be controlled by the driver. With our research we investigate new interaction techniques that aim to make it easier to interact with these systems while driving. In contrast to the standard approach of combining all functions into hierarchical menus controlled by a multifunctional controller or a touch screen we suggest to utilize the space on the steering wheel as additional interaction surface. In this paper we show the design challenges that arise for multi-touch interaction on a steering wheel. In particular we investigate how to deal with input and output while driving and hence rotating the wheel. We describe the details of a functional prototype of a multi-touch steering wheel that is based on FTIR and a projector, which was built to explore experimentally the user experience created. In an initial study with 12 participants we show that the approach has a general utility and that people can use gestures for controlling applications intuitively but have difficulties to imagine gestures to select applications.