The human factors of computer graphics interaction techniques
IEEE Computer Graphics and Applications
A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
The structure of the information visualization design space
INFOVIS '97 Proceedings of the 1997 IEEE Symposium on Information Visualization (InfoVis '97)
Lexical and pragmatic considerations of input structures
ACM SIGGRAPH Computer Graphics
A Survey of Challenges Related to the Design of 3D User Interfaces for Car Drivers
3DUI '06 Proceedings of the 3D User Interfaces
A multi-touch enabled steering wheel: exploring the design space
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Voice interfaced vehicle user help
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Subliminal vibro-tactile based notification of CO2 economy while driving
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Gestural interaction on the steering wheel: reducing the visual demand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Make a trip an experience: sharing in-car information with passengers
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Support for modeling interaction with automotive user interfaces
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Capture the car!: qualitative in-situ methods to grasp the automotive context
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
AutoNUI: a workshop on automotive natural user interfaces
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Multimodal interaction in the car: combining speech and gestures on the steering wheel
Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Development of an automotive user interface design knowledge system
Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Traffic flow harmonization in expressway merging
Personal and Ubiquitous Computing
Mobile devices as infotainment user interfaces in the car: contextual study and design implications
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
A data set of real world driving to assess driver workload
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Gameful design in the automotive domain: review, outlook and challenges
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Towards a user experience design framework for adaptive spoken dialogue in automotive contexts
Proceedings of the 19th international conference on Intelligent User Interfaces
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Over the last 100 years it has become much easier to operate a car. However in recent years the number of functions a user can control while driving has greatly increased. Infotainment, entertainment and comfort systems as well as driver assistance contribute to this trend. Interaction with these systems plays an important role, as on one hand this can improve the user experience while driving but on the other hand it may distract from the primary task of driving. User interfaces in cars differ regarding the number of input and output devices and their placement in the car to a great extent. In this paper, we introduce a first design space for driver-based automotive user interfaces that allows a comprehensive description of input and output devices in a car with regard to placement and modality. This design space is intended to provide a basis for analyzing and discussing different user interface arrangements in cars, to compare alternative user interface setups, and to identify new opportunities for interaction and placement of controls. We present a graphical representation of the design space and discuss its usage in detail based on several examples. To assess the completeness of the proposed design space we used it to classify and compare user interfaces from more than 100 cars shown at IAA2007, cars from the BMW museum, and from the A2Mac1 image database.