Why do people play on-line games? an extended TAM with social influences and flow experience
Information and Management
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Design space for driver-based automotive user interfaces
Proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
EcoChallenge: a race for efficiency
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
GamiCAD: a gamified tutorial system for first time autocad users
Proceedings of the 25th annual ACM symposium on User interface software and technology
Slow down, you move too fast: examining animation aesthetics to promote eco-driving
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
SmartPiggy: a piggy bank that talks to your smartphone
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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In this paper, we review the use of gameful design in the automotive domain. Outside of vehicles the automotive industry is mainly using gameful design for marketing and brand forming. For in-vehicle applications and for applications directly connected to real vehicles, the main usage scenarios of gameful design are navigation, eco-driving and driving safety. The objective of this review is to answer the following questions: (1) What elements of gameful design are currently used in the automotive industry? (2) What other automotive applications could be realized or enhanced by applying gameful design? (3) What are the challenges and limitations of gameful design in this domain especially for in-vehicle applications? The review concludes that the use of gameful design for in-vehicle applications seems to be promising. However, gamified applications related to the serious task of driving require thought-out rules and extensive testing in order to achieve the desired goal.