Interfacing thought: cognitive aspects of human-computer interaction
Statecharts: A visual formalism for complex systems
Science of Computer Programming
The Nurnberg funnel: designing minimalist instruction for practical computer skill
The Nurnberg funnel: designing minimalist instruction for practical computer skill
Help by guided tasks: utilizing UIMS knowledge
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of animated demonstrations of learning computer-based tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning to use word processors: problems and prospects
ACM Transactions on Information Systems (TOIS)
Observed behavior and perceived value of authors in usenet newsgroups: bridging the gap
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Designing for fun: how can we design user interfaces to be more fun?
interactions - Funology
Stencils-based tutorials: design and evaluation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
DocWizards: a system for authoring follow-me documentation wizards
Proceedings of the 18th annual ACM symposium on User interface software and technology
Open Source Technical Support: A Look at Peer Help-Giving
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 06
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Digital Game-Based Learning
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
A survey of software learnability: metrics, methodologies and guidelines
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Generating photo manipulation tutorials by demonstration
ACM SIGGRAPH 2009 papers
ToolClips: an investigation of contextual video assistance for functionality understanding
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Placing a value on aesthetics in online casual games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Practical, appropriate, empirically-validated guidelines for designing educational games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gamification. using game-design elements in non-gaming contexts
CHI '11 Extended Abstracts on Human Factors in Computing Systems
ShowMeHow: translating user interface instructions between applications
Proceedings of the 24th annual ACM symposium on User interface software and technology
Pause-and-play: automatically linking screencast video tutorials with applications
Proceedings of the 24th annual ACM symposium on User interface software and technology
Sketch-sketch revolution: an engaging tutorial system for guided sketching and application learning
Proceedings of the 24th annual ACM symposium on User interface software and technology
Calibration games: making calibration tasks enjoyable by adding motivating game elements
Proceedings of the 24th annual ACM symposium on User interface software and technology
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Discovery-based games for learning software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Skillometers: reflective widgets that motivate and help users to improve performance
Proceedings of the 26th annual ACM symposium on User interface software and technology
YouMove: enhancing movement training with an augmented reality mirror
Proceedings of the 26th annual ACM symposium on User interface software and technology
Gameful design in the automotive domain: review, outlook and challenges
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
TutorialPlan: automated tutorial generation from CAD drawings
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
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We present GamiCAD, a gamified in-product, interactive tutorial system for first time AutoCAD users. We introduce a software event driven finite state machine to model a user's progress through a tutorial, which allows the system to provide real-time feedback and recognize success and failures. GamiCAD provides extensive real-time visual and audio feedback that has not been explored before in the context of software tutorials. We perform an empirical evaluation of GamiCAD, comparing it to an equivalent in-product tutorial system without the gamified components. In an evaluation, users using the gamified system reported higher subjective engagement levels and performed a set of testing tasks faster with a higher completion ratio.