Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Acceptance of future persuasive in-car interfaces towards a more economic driving behaviour
Proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Hardware-in-the-loop-based evaluation platform for automotive instrument cluster development (EPIC)
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Gameful design in the automotive domain: review, outlook and challenges
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Careful use of the limited remaining fossil energy resources is important for both ecological and economical reasons. In addition to technical improvements, fuel consumption of a vehicle is influenced significantly by the driving behavior. Currently, only few in-car user interfaces are trying to promote a more fuel-efficient driving behavior. We propose EcoChallenge, a community- and location-based in-car persuasive game with the goal to motivate and support a behavioral change towards a fuel-saving driving style. We implemented and integrated EcoChallenge in an experimental vehicle and evaluated it in a field study. The results regarding acceleration, deceleration, breaking and coasting show the effectiveness of our approach. In addition, users confirmed a very positive experience with our system.