ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Visual Longitudinal and Lateral Driving Assistance in the Head-Up Display of Cars
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Designing context-aware in-car information systems
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services
pieTouch: a direct touch gesture interface for interacting with in-vehicle information systems
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Design space for driver-based automotive user interfaces
Proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Proceedings of the 2010 ACM multimedia workshop on Mobile cloud media computing
Subliminal vibro-tactile based notification of CO2 economy while driving
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Evaluating the usability of a head-up display for selection from choice lists in cars
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
A study on user acceptance of proactive in-vehicle recommender systems
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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After successfully integrating desktop-based concepts into drivers' cockpits, it is now time to investigate options towards integrating 3D user interaction techniques. Such interaction techniques are becoming increasingly important to handle the ever-growing wealth of information that cars can provide to their drivers regarding traffic, road and car conditions, as well as entertainment and communication facilities. However, since drivers have to focus primarily on the road, they cannot lend their full attention to the user interface. Thus, common requirements and rules for interface design need to be extended. In this paper, we present and discuss the implication of such constraints on 3D user interfaces, listing some upcoming options for integrating 3D interfaces into cars. In addition, we present the concept that cars are no longer mainly mechanical objects. Rather they are complex computer systems with very particular input and output devices and mobile functionality. Following this new view, we reconsider familiar control devices of cars, such as the steering wheel and the gas and brake pedals as input and output devices to a very special three-dimensional computer application with strong connections to the real environment. In this light, such interaction devices serve as valuable examples of well-designed 3D user interfaces for computer-based navigation.