A Survey of Challenges Related to the Design of 3D User Interfaces for Car Drivers
3DUI '06 Proceedings of the 3D User Interfaces
Technical Section: Annotation in outdoor augmented reality
Computers and Graphics
Analytic review of usability evaluation in ISMAR
Interacting with Computers
Driver queries using wheel-constrained finger pointing and 3-D head-up display visual feedback
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
A left-turn driving aid using projected oncoming vehicle paths with augmented reality
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Survey Representing information - Classifying the Augmented Reality presentation space
Computers and Graphics
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Most car accidents occur due to longitudinal collisions or lane departure. We assume that the number of such accidents can be reduced, if the driver knows more precisely, where the car is heading and at which distance it can stop. To provide drivers with this kind of anticipation, we have developed two Augmented Reality based visualization schemes for longitudinal and lateral driver assistance in the Head-Up Display (HUD) of cars. One presentation scheme indicates the braking distance by a virtual bar on the road. The second scheme adds the visualization of a drive-path between the car and the bar, zoning the entire region that the car will pass before coming to a complete halt. We have tested both schemes in a driving simulator in comparison to a baseline without visual assistance. Our results show, among other findings, that the bar is preferred, that it supports driving performance and that it does not increase mental workload.