Contextual Design: Defining Customer-Centered Systems
Contextual Design: Defining Customer-Centered Systems
Proceedings of the 8th international conference on Multimodal interfaces
Design space for driver-based automotive user interfaces
Proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Driver behaviour during haptic and visual secondary tasks
Proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Multi-contextuality in ubiquitous computing: Investigating the car case through action research
Information and Organization
Does haptic feedback change the way we view touchscreens in cars?
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Evaluating informative auditory and tactile cues for in-vehicle information systems
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Terminal mode: transforming mobile devices into automotive application platforms
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Service and user interface transfer from nomadic devices to car infotainment systems
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Capture the car!: qualitative in-situ methods to grasp the automotive context
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Hi-index | 0.00 |
The spreading of mobile devices to all areas of everyday life impacts many contexts of use, including cars. Even though driving itself has remained relatively unchanged, there are now a wide variety of new in-car tasks, which people perform with both integrated infotainment systems and their mobile devices. To gain insights into this new task context and how it could be improved, we conducted a qualitative, contextual study in which we observed real-life car journeys with eight participants. The focus was on user interaction with touchscreen mobile devices, due to their wide range of functions and services. The findings show that the car is an extension of other contexts and it contains a rich set of infotainment tasks, including use of social media. Drivers emphasized gesture interaction and the use of non-visual modalities, for replacing visual information and notifying of changes in the driving context. Based on the findings, we present design implications for future in-car infotainment systems.