Development and evaluation of direct manipulation lists (poster session)
ACM SIGCHI Bulletin
Differences in movement microstructure of the mouse and the finger-controlled isometric joystick
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed input using a PDA and a mouse
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Mobile text entry using three keys
Proceedings of the second Nordic conference on Human-computer interaction
Personal and Ubiquitous Computing
Reassessing current cell phone designs: using thumb input effectively
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Collision warning design to mitigate driver distraction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Text entry from power wheelchairs: edgewrite for joysticks and touchpads
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Calling while driving: effects of providing remote traffic context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Maximizing the guessability of symbolic input
CHI '05 Extended Abstracts on Human Factors in Computing Systems
An intuitive text input method for touch wheels
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Text entry using a dual joystick game controller
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CarCoach: a polite and effective driving coach
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
You can touch, but you can't look: interacting with in-vehicle systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Blindsight: eyes-free access to mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Writing to your car: handwritten text input while driving
CHI '09 Extended Abstracts on Human Factors in Computing Systems
pieTouch: a direct touch gesture interface for interacting with in-vehicle information systems
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
A multi-touch enabled steering wheel: exploring the design space
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Making use of drivers' glances onto the screen for explicit gaze-based interaction
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Gestural interaction on the steering wheel: reducing the visual demand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tap, swipe, or move: attentional demands for distracted smartphone input
Proceedings of the International Working Conference on Advanced Visual Interfaces
Natural, intuitive finger based input as substitution for traditional vehicle control
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Exploring the back of the steering wheel: text input with hands on the wheel and eyes on the road
Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Multimodal interaction in the car: combining speech and gestures on the steering wheel
Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
The wheels are turning: content rotation on steering wheel displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Opportunistic synergy: a classifier fusion engine for micro-gesture recognition
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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The increasing quantity and complexity of in-vehicle systems creates a demand for user interfaces which are suited to driving. The steering wheel is a common location for the placement of buttons to control navigation, entertainment, and environmental systems, but what about a small touchpad? To investigate this question, we embedded a Synaptics StampPad in a computer game steering wheel and evaluated seven methods for selecting from a list of over 3000 street names. Selection speed was measured while stationary and while driving a simulator. Results show that the EdgeWrite gestural text entry method is about 20% to 50% faster than selection-based text entry or direct list-selection methods. They also show that methods with slower selection speeds generally resulted in faster driving speeds. However, with EdgeWrite, participants were able to maintain their speed and avoid incidents while selecting and driving at the same time. Although an obvious choice for constrained input, on-screen keyboards generally performed quite poorly.