Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Building virtual structures with physical blocks
Proceedings of the 12th annual ACM symposium on User interface software and technology
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of computer vision-based human motion capture
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Real-time 3D interaction with ActiveCube
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Tangible search for stacked objects
CHI '03 Extended Abstracts on Human Factors in Computing Systems
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
ARTag, a Fiducial Marker System Using Digital Techniques
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Tangible music interfaces using passive magnetic tags
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
Tangible acoustic interfaces and their applications for the design of new musical instruments
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Designing and testing a tangible interface prototype
Proceedings of the 6th international conference on Interaction design and children
GeoTUI: a tangible user interface for geoscience
Proceedings of the 2nd international conference on Tangible and embedded interaction
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SurfaceFusion: unobtrusive tracking of everyday objects in tangible user interfaces
GI '08 Proceedings of graphics interface 2008
Going beyond the display: a surface technology with an electronically switchable diffuser
Proceedings of the 21st annual ACM symposium on User interface software and technology
SLAP widgets: bridging the gap between virtual and physical controls on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shared design space: sketching ideas using digital pens and a large augmented tabletop setup
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Lumino: tangible building blocks based on glass fiber bundles
ACM SIGGRAPH 2010 Emerging Technologies
Madgets: actuating widgets on interactive tabletops
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Enabling tangible interaction on capacitive touch panels
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
inTUIt: simple identification on tangible user interfaces
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TUIC: enabling tangible interaction on capacitive multi-touch displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 10th International Conference on Interaction Design and Children
Mediated tabletop interaction in the biology lab: exploring the design space of the rabbit
Proceedings of the 13th international conference on Ubiquitous computing
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Interaction criticism: An introduction to the practice
Interacting with Computers
Optical pressure sensing for tangible user interfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Using mobile phones to interact with tabletop computers
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Anamorphicons: an extended display with a cylindrical mirror
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
User behavior augmented software testing for user-centered GUI
Proceedings of the 2011 ACM Symposium on Research in Applied Computation
Object shape and touch sensing on interactive tables with optical fiber sensors
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
dSensingNI: a framework for advanced tangible interaction using a depth camera
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Situated modeling: a shape-stamping interface with tangible primitives
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 2012 Joint International Conference on Human-Centered Computer Environments
Rock-paper-fibers: bringing physical affordance to mobile touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stackables: faceted browsing with stacked tangibles
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Stackables: combining tangibles for faceted browsing
Proceedings of the International Working Conference on Advanced Visual Interfaces
Printed optics: 3D printing of embedded optical elements for interactive devices
Proceedings of the 25th annual ACM symposium on User interface software and technology
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TangibleRings: nestable circular tangibles
CHI '13 Extended Abstracts on Human Factors in Computing Systems
LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Constructing collaborative services through augmented documents and objects
Proceedings of the 6th International Symposium on Visual Information Communication and Interaction
Fiberio: a touchscreen that senses fingerprints
Proceedings of the 26th annual ACM symposium on User interface software and technology
PAPILLON: designing curved display surfaces with printed optics
Proceedings of the 26th annual ACM symposium on User interface software and technology
Intangibles wear materiality via material composition
Personal and Ubiquitous Computing
Hi-index | 0.01 |
Tabletop computers based on diffuse illumination can track fiducial markers placed on the table's surface. In this paper, we demonstrate how to do the same with objects arranged in a three-dimensional structure without modifying the table. We present lumino, a system of building blocks. In addition to a marker, each block contains a glass fiber bundle. The bundle optically guides the light reflected off markers in the higher levels down to the table surface, where the table's built-in camera reads it. While guiding marker images down, the bundle optically scales and rearranges them. It thereby fits the images of an entire vertical arrangement of markers into the horizontal space usually occupied by a single 2D marker. We present six classes of blocks and matching marker designs, each of which is optimized for different requirements. We show three demo applications. One of them is a construction kit that logs and critiques constructions. The presented blocks are unpowered and maintenance-free, keeping larger numbers of blocks manageable.