Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces
BT Technology Journal
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
SLAP widgets: bridging the gap between virtual and physical controls on tabletops
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
CRISTAL: a collaborative home media and device controller based on a multi-touch display
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Lumino: tangible blocks for tabletop computers based on glass fiber bundles
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Using a depth camera as a touch sensor
ACM International Conference on Interactive Tabletops and Surfaces
Workshop on interacting with smart objects
Proceedings of the 16th international conference on Intelligent user interfaces
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
DepthTouch: an elastic surface for tangible computing
Proceedings of the International Working Conference on Advanced Visual Interfaces
Seamless integration of mobile devices into interactive surface environments
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Toolkit support for interactive projected displays
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Permulin: collaboration on interactive surfaces with personal in- and output
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Permulin: personal in- and output on interactive surfaces
CHI '13 Extended Abstracts on Human Factors in Computing Systems
An assistance system for guiding workers in central sterilization supply departments
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
An approach for designing and evaluating a plug-in vision-based tabletop touch identification system
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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This work presents an approach to overcome the disadvantages of existing interaction frameworks and technologies for touch detection and object interaction. The robust and easy to use framework dSensingNI (Depth Sensing Natural Interaction) is described, which supports multitouch and tangible interaction with arbitrary objects. It uses images from a depth-sensing camera and provides tracking of users fingers of palm of hands and combines this with object interaction, such as grasping, grouping and stacking, which can be used for advanced interaction techniques.