DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Mediating Group Dynamics through Tabletop Interface Design
IEEE Computer Graphics and Applications
Public and private workspaces on tabletop displays
AUIC '08 Proceedings of the ninth conference on Australasian user interface - Volume 76
A comparison of competitive and cooperative task performance using spherical and flat displays
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
dSensingNI: a framework for advanced tangible interaction using a depth camera
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Carpus: a non-intrusive user identification technique for interactive surfaces
Proceedings of the 25th annual ACM symposium on User interface software and technology
PiVOT: personalized view-overlays for tabletops
Proceedings of the 25th annual ACM symposium on User interface software and technology
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Interactive tables are well suited for co-located collaboration. Most prior research assumed users to share the same overall display output; a key challenge was the appropriate partitioning of screen real estate, assembling the right information "at the users' finger-tips" through simultaneous input. A different approach is followed in recent multi-view display environments: they offer personal output for each team member, yet risk to dissolve the team due to the lack of a common visual focus. Our approach combines both lines of thought, guided by the question: "What if the visible output and simultaneous input was partly shared and partly private?" We present Permulin as a concrete corresponding implementation, based on a set of novel interaction concepts that support fluid transitions between individual, group activities and coordination of group activities.