The Xerox Star: A Retrospective
Computer
HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Synchronous gestures for multiple persons and computers
Proceedings of the 16th annual ACM symposium on User interface software and technology
Audiopad: a tag-based interface for musical performance
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
VoodooSketch: extending interactive surfaces with adaptable interface palettes
Proceedings of the 2nd international conference on Tangible and embedded interaction
FlexiKnobs: bridging the gap between mouse interaction and hardware controllers
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
TUIC: enabling tangible interaction on capacitive multi-touch displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Clip-on gadgets: expanding multi-touch interaction area with unpowered tactile controls
Proceedings of the 24th annual ACM symposium on User interface software and technology
Optical pressure sensing for tangible user interfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Using mobile phones to interact with tabletop computers
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
dSensingNI: a framework for advanced tangible interaction using a depth camera
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
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We present Silicone iLluminated Active Peripherals (SLAP), a system of tangible, transparent widgets for use on vision-based multi-touch tabletops. SLAP Widgets are cast from silicone or made of acrylic and include sliders, knobs, keyboards, and keypads. They add tactile feedback to multi-touch tables and can be dynamically relabeled with rear projection. They are inexpensive, battery-free, and untethered widgets combining the flexibility of virtual objects with tangible affordances of physical objects. Our demonstration shows how SLAP Widgets can augment input on multi-touch tabletops with modest infrastructure costs.