The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Programmable bricks: toys to think with
IBM Systems Journal
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Creativity in design activities: the role of analogies in a constrained cognitive environment
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Design and technology for Collaborage: collaborative collages of information on physical walls
Proceedings of the 12th annual ACM symposium on User interface software and technology
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Getting inspired!: understanding how and why examples are used in creative design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Resolving ambiguities to create a natural computer-based sketching environment
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
Lumino: tangible blocks for tabletop computers based on glass fiber bundles
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mechanix: an interactive display for exploring engineering design through a tangible interface
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
MagneTracks: a tangible constructionist toolkit for Newtonian physics
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Design, reflect, explore: encouraging children's reflections with mechanix
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
In this paper, we present and evaluate the design and learning affordances of Mechanix, an interactive display for children to create, record, view, and test systems of tangible simple machine components. By documenting children's interactions, Mechanix provides opportunities for children to learn from user-generated examples and to reflect on their own designs. Through a series of user studies with children, we examine the system's capabilities for documenting tangible design work, facilitating social learning and collaboration, and providing distinct entry points that appeal to a broad range of learners. Our results illustrate the potential of incorporating automated documentation with tangible toolkits to support learning about physics and engineering systems design.