Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 10th International Conference on Interaction Design and Children
Digitally augmenting the flannel board
Proceedings of the 11th International Conference on Interaction Design and Children
PuppetPlay: testing interactive puppets to promote reading comprehension in Uganda & El Salvador
Proceedings of the 12th International Conference on Interaction Design and Children
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Mechanix is a low-cost, interactive system for children to design and explore mechanical systems using computer-vision tracked, magnetic components. It employs a semi-transparent magnetic surface that supports the placement and tracking of magnetic simple machine pieces and acts as a projection screen. A back-mounted webcam captures the position of the pieces using visual tags, while a projector depicts virtual components in user-generated challenges and solutions. Designed as a museum exhibit and grounded in constructionist learning theory, Mechanix combines a virtual library of user-generated content with a tangible interface to enable asynchronous and synchronous interactions.